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Video Game Sales Trend & Regression Analysis In Minutes

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Running video game sales trend & regression analysis analysis...

Running video game sales trend & regression analysis analysis...

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How it works

OLS regression of global video game sales on genre, platform, and release year with regional breakdown across NA, EU, and JP markets for 16,598 titles

Use this when you have video game sales data with platform, genre, publisher, regional sales, and global sales columns

Do not use if data lacks genre or platform categorization, or if sales figures are not available

Built for: Game analysts, business intelligence analysts at publishers and studios, market research analysts, product managers at gaming companies, user acquisition analysts

Typical data source: CSV with game titles, release year, platform, genre, publisher, and regional sales figures for North America, Europe, Japan, and other markets

video gamesentertainmentmedia & entertainmentinteractive entertainment

What data do you need?

Dataset with 10 columns

name (text) platform (categorical) year (numeric) genre (categorical) publisher (categorical) na_sales (numeric) eu_sales (numeric) jp_sales (numeric) other_sales (numeric) global_sales (numeric)

Minimum 100 rows

What's in the report?

16,598 video game titles with sales figures across 4 regions. OLS regression identifies top-performing genres and platforms. Time trend analysis shows industry peak and decline. Regional comparison reveals different market preferences (JP favors RPGs, NA favors Action/Sports).

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Global Sales Trend by Year

Annual global sales trend showing peak year and post-peak decline pattern

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Total Sales by Genre

Cumulative sales by game genre showing Action and Sports dominance

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Top Platforms by Global Sales

Top platforms by all-time global sales volume

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Regional Preferences: Genre × Market

Regional genre preferences comparing NA, EU, and Japan markets

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OLS Regression: Genre & Platform Effects on Sales

OLS regression coefficients showing genre and platform effects on sales controlling for year

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Top 20 Best-Selling Games of All Time

Top 20 best-selling video games of all time with publisher and platform details

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Publisher Market Concentration

Publisher market concentration showing top publishers total sales share

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AI Insights

Plain-English interpretation — what the numbers mean, what's significant, and what to do next.

Related tools

Need something simpler? Content Eda — When you only need descriptive statistics and distributions across the catalog without regression modeling

Need more power? Price Elasticity — When you need to model how pricing changes affect demand sensitivity, going beyond volume-based trend analysis

Similar: Revenue Drivers, Happiness Regression

The Question This Answers

Identify which genres and platforms generate the most revenue

Identify which genres and platforms generate the most revenue

Questions?

See our FAQ for details on pricing, data privacy, and how the analysis works. Every report includes a Methodology section showing the statistical test, assumptions checked, and diagnostics run.

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